The Maze Awaits
Are you ready?
What Is Labyrinthine?
Labyrinthine is a cooperative horror game focused on delivering a terrifying experience for up to four players online. The game takes place within a labyrinthine maze filled with nightmarish creatures that prey on the fear of those unlucky enough to get lost between the hedges. Players will have to use their skills to solve puzzles, collect clues, and ultimately unravel the dark mysteries standing between them and escape. All of this while they avoid monsters, sinister agents of an unknown power, and the other unfortunate souls who already succumbed to the evil of the maze; people just like them, who were transformed into the very things they feared.
This is the fate that awaits you within Labyrinthine.
Escape, or become what you fear most.
More Images Coming Soon!
The game is planned for release in Winter 2020. We will also be showcasing at the steam game festival on the 9th of June until the 14th of June so make sure to grab a copy of the demo!
Right now, the planned release price is between $10 – $15. This may change as development continues, however, we want to keep our price down so that more people can enjoy the game as it is, at heart, a cooperative game (It can be played singleplayer though!)
We are aiming to support a large range of systems. We want people to be able to enjoy the thrills of our game with friends and the more barriers to cooperative play we remove, the better the experience. We cannot release any definitive figures, however, we want you to know we are aiming to support the lower end systems too.
The engine we chose is Unity. The reason being is that both our lead programmer and our VFX specialist have extensive knowledge and experience in both Unity and C#. We realise Unity can often hold negative views due to countless low quality “indie” projects, but rest assured, Unity in the right hands is just as powerful as the other major engines.
There will be a kickstarter, yes. We want to make sure we have the demo and a plethora of interesting screenshots to hand before we look at large-scale funding. We are looking at opening a patreon to help fund development, this will be announced when it is setup. There will be rewards for early supporters of both Patreon and Kickstarter.