The Maze Awaits
Are you ready?
What Is Labyrinthine?
Labyrinthine is a cooperative horror game focused on delivering a terrifying experience for up to four players online. The game takes place within a labyrinthine maze filled with nightmarish creatures that prey on the fear of those unlucky enough to get lost between the hedges. Players will have to use their skills to solve puzzles, collect clues, and ultimately unravel the dark mysteries standing between them and escape. All of this while they avoid monsters, sinister agents of an unknown power, and the other unfortunate souls who already succumbed to the evil of the maze; people just like them, who were transformed into the very things they feared.
This is the fate that awaits you within Labyrinthine.
Escape, or become what you fear most.
More Images Coming Soon!
We currently have no official release date, however we are aiming to have the game out sometime in 2020. We are also working towards a playable demo that will be available sometime between January and March of 2020.
We are still working on the pricing model but we all feel strongly that the game should be relatively inexpensive to promote group play. We are all gamers ourselves and we know that overpriced games can be a roadblock to cooperative play. Currently we have had a general range of $10-$15, however this may increase or decrease as time goes on.
We are aiming to support a large range of systems. We want people to be able to enjoy the thrills of our game with friends and the more barriers to cooperative play we remove, the better the experience. We cannot release any definitive figures, however, we want you to know we are aiming to support the lower end systems too.
The engine we chose is Unity. The reason being is that both our lead programmer, Zak and our VFX specialist Luke have extensive knowledge and experience in both Unity and C#. We realise Unity can often hold negative views due to countless low quality “indie” projects, but rest assured, Unity in the right hands is just as powerful as the other major engines.
There will be a kickstarter, yes. We want to make sure we have the demo and a plethora of interesting screenshots to hand before we look at large-scale funding. We are looking at opening a patreon to help fund development, this will be announced when it is setup. There will be rewards for early supporters of both Patreon and Kickstarter.